| Cost |
Name |
| 3 |
View from the Outside: +1 Streetwise, Criminology, Forensic Medicine |
| 3 |
Concealment 12- |
| 3 |
PS: Funeral Director 12- |
| 3 |
Contortionist 11- |
| 3 |
Conversation 12- |
| 3 |
Forensic Medicine 12- |
| 4 |
Funerary Lore: KS: Arcane And Occult Lore 13- |
| 3 |
Power 11- |
| 3 |
Necromancy: Power 12- |
| 3 |
Stealth 11- |
| 3 |
Streetwise 12- |
| 8 |
Survival (Mountain, Underground, Urban) 13- |
| 3 |
WF: Blowguns, Nets, Staffs, Unarmed Combat |
| 45 |
Total Skills Cost |
| PERKS |
| Cost |
Name |
| 2 |
Fringe Benefit: Local Priest |
| 1 |
False Identity |
| 3 |
Total Perks Cost |
| TALENTS |
| Cost |
Name |
| 5 |
Eidetic Memory |
| 1 |
Resistance (1 point) |
| 3 |
Simulate Death |
| 9 |
Total Talents Cost |
|
| POWERS |
| Cost |
Power |
END |
| 5 |
Mindshield: Mental Defense (8 points total) |
0 |
|
|
|
| 11 |
Mīselid Physiology: Elemental Control, 22-point powers |
|
| 3 |
1) Filament Reknitting: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (22 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Limited Power Requires Decaying Organic Matter and a Cool, Moist Environment (-1/2)
|
0 |
| 11 |
2) Serial-Immortality: Healing 1 BODY, Resurrection, Limited Power Requires Decaying Organic Matter and a Cool, Moist Environment (+0), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset; At Death; +1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)
|
0 |
| 5 |
3) Drain BODY 1d6, Semi-Armor Piercing (Spores Can Breach Most Defenses; +1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (22 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4)
|
2 |
|
|
|
| 17 |
Spores: Multipower, 50-point reserve, (50 Active Points); all slots 6 Charges (-3/4), Limited Power Must Ingest Spores for Effect to Take Place (-1/2), Restrainable (-1/2), Reduced By Range (-1/4) |
|
| 1u |
1) Commune: Mind Link , Human class of minds, Any Willing Target, Number of Minds (x4) (25 Active Points); Limited Power Must Ingest Spores for Effect to Take Place (-1/2), Restrainable (-1/2), Reduced By Range (-1/4)
|
0 |
| 2u |
2) Hypnotic Spores: Mind Control 10d6 (Human class of minds) (50 Active Points); Limited Power Must Ingest Spores for Effect to Take Place (-1/2), Restrainable (-1/2), Reduced By Range (-1/4)
|
0 |
|
|
|
|
Necro-Shamanism, all slots Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) |
|
| 12 |
1) Deadspeak: (Total: 85 Active Cost, 12 Real Cost) Retrocognitive Clairsentience (Hearing And Mental Groups) (50 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 7)plus Telepathy 7d6 (standard effect: 21 points) (35 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 5) (x0.33 Cost)
Notes: this spell allows the caster to interrogate a corpse. The caster queries the corpse and the answer appears as a fungal bloom in the shape of rough words on the corpse or on the ground over the corpse if buried. The corpse can only give answers it had knowledge of in life. The corpse will answer truthfully in as much as it knew the correct answer in life, and may answer in the negative, or not at all if it did not have the answer requested. This spell will not work on a completely disentegrated (cremated, etc) corpse unless it is in a grave.
|
8 |
| 3 |
2) Veil of Solemnity: (Total: 15 Active Cost, 3 Real Cost) Concealment 13- (5 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Limited Power Sentients only (-1/2), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 1)plus Stealth 12- (5 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Limited Power Sentients only (-1/2), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 1)plus Shadowing 13- (5 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Limited Power Sentients only (-1/2), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 1) (x0.33 Cost)
|
0 |
| 2 |
3) Detect Corpse: Detect Corpse 15- (Unusual Group), Discriminatory, Range (16 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (x0.33 Cost)
|
0 |
| 72 |
Total Powers Cost |
| MARTIAL ARTS MANEUVERS |
| Cost |
Maneuver |
| 4 |
Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 23 STR vs. Grabs
|
| 4 |
Root: 1/2 Phase, +0 OCV, +0 DCV, 23 STR to resist Shove; Block, Abort
|
| 4 |
Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 18 STR
|
| 12 |
Total Martial Arts Cost |
|