Barōt

Player Name: Mikey Hope

CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
11 DEX 10 3 11 11- OCV 4 DCV 4
10 CON 10 0 10 11-
8 BODY 10 -4 8 11-
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
8 COM 10 -1 8 11-
2 PD 2 0 2 2 PD (0 rPD)
2 ED 2 0 2 2 ED (0 rED)
2 SPD 2.1 0 2 Phases: 6, 12
4 REC 4 0 4
20 END 20 0 20
17 STUN 17 0 17
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 8 Total Characteristics Points
OCV: 4 DCV: 4
Combat Skill Levels:
DEFENSES
Type Amount
PD 2
rPD 0
ED 2
rED 0
MD 8
PwrD 0
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
EXPERIENCE POINTS
Total Earned: 0 Base Points: 75
Spent: 0 Disad Points: 75
Unspent: 0 Total Points: 149

SKILLS
Cost Name
3 View from the Outside: +1 Streetwise, Criminology, Forensic Medicine
3 Concealment 12-
3 PS: Funeral Director 12-
3 Contortionist 11-
3 Conversation 12-
3 Forensic Medicine 12-
4 Funerary Lore: KS: Arcane And Occult Lore 13-
3 Power 11-
3 Necromancy: Power 12-
3 Stealth 11-
3 Streetwise 12-
8 Survival (Mountain, Underground, Urban) 13-
3 WF: Blowguns, Nets, Staffs, Unarmed Combat
45 Total Skills Cost
PERKS
Cost Name
2 Fringe Benefit: Local Priest
1 False Identity
3 Total Perks Cost
TALENTS
Cost Name
5 Eidetic Memory
1 Resistance (1 point)
3 Simulate Death
9 Total Talents Cost
POWERS
Cost  Power END
5 Mindshield: Mental Defense (8 points total) 0
11 Mīselid Physiology: Elemental Control, 22-point powers
3
1) Filament Reknitting: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2) (22 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Limited Power Requires Decaying Organic Matter and a Cool, Moist Environment (-1/2)
0
11
2) Serial-Immortality: Healing 1 BODY, Resurrection, Limited Power Requires Decaying Organic Matter and a Cool, Moist Environment (+0), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset; At Death; +1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)
0
5
3) Drain BODY 1d6, Semi-Armor Piercing (Spores Can Breach Most Defenses; +1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (22 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4)
2
17 Spores: Multipower, 50-point reserve, (50 Active Points); all slots 6 Charges (-3/4), Limited Power Must Ingest Spores for Effect to Take Place (-1/2), Restrainable (-1/2), Reduced By Range (-1/4)
1u
1) Commune: Mind Link , Human class of minds, Any Willing Target, Number of Minds (x4) (25 Active Points); Limited Power Must Ingest Spores for Effect to Take Place (-1/2), Restrainable (-1/2), Reduced By Range (-1/4)
0
2u
2) Hypnotic Spores: Mind Control 10d6 (Human class of minds) (50 Active Points); Limited Power Must Ingest Spores for Effect to Take Place (-1/2), Restrainable (-1/2), Reduced By Range (-1/4)
0
Necro-Shamanism, all slots Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4)
12
1) Deadspeak: (Total: 85 Active Cost, 12 Real Cost) Retrocognitive Clairsentience (Hearing And Mental Groups) (50 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 7)plus Telepathy 7d6 (standard effect: 21 points) (35 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 5) (x0.33 Cost)
Notes: this spell allows the caster to interrogate a corpse. The caster queries the corpse and the answer appears as a fungal bloom in the shape of rough words on the corpse or on the ground over the corpse if buried. The corpse can only give answers it had knowledge of in life. The corpse will answer truthfully in as much as it knew the correct answer in life, and may answer in the negative, or not at all if it did not have the answer requested. This spell will not work on a completely disentegrated (cremated, etc) corpse unless it is in a grave.
8
3
2) Veil of Solemnity: (Total: 15 Active Cost, 3 Real Cost) Concealment 13- (5 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Limited Power Sentients only (-1/2), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 1)plus Stealth 12- (5 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Limited Power Sentients only (-1/2), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 1)plus Shadowing 13- (5 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Limited Power Sentients only (-1/2), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 1) (x0.33 Cost)
0
2
3) Detect Corpse: Detect Corpse 15- (Unusual Group), Discriminatory, Range (16 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), Requires Necromancy Roll (-1/2), Concentration (1/2 DCV; -1/4) (x0.33 Cost)
0
72 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost Maneuver
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 23 STR vs. Grabs
4 Root: 1/2 Phase, +0 OCV, +0 DCV, 23 STR to resist Shove; Block, Abort
4 Weapon Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 18 STR
12 Total Martial Arts Cost

DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima
10 Vulnerability: Crushing or Bashing Attacks (Common)
10 Distinctive Features: Skin and Flesh are obviously Fungal in Nature (Concealable; Noticed and Recognizable; Detectable By Virtually Everyone)
15 Social Limitation: Minor Prejudice based on Race; inhibits trust and some social interaction (Very Frequently, Minor)
5 Money: Poor
10 Hunted: 8- (Mo Pow, NCI, Limited Geographical Area, Mildly Punish)
Notes: A hard-liner faction of the Undertakers Guild seeks to punish him for aiding and abetting culture criminals (those who wish their experiences not to be harvested and bright to the Earth Mother). This could include censure, divestment or even "excommunion" if they are able to sway more moderate minds within the collective.
15 Reputation: Culture criminal, 14-
5 Social Limitation: Unable to operate freely within home region (Occasionally, Major, Not Limiting In Some Cultures)
5 Accidental Change: 8- (Uncommon)
75 Total Disadvantages Cost
APPEARANCE
Hair Color: none
Eye Color: mottled
Height: 1.53 m
Weight: 68.00 kg
Description
Resembles a dunduar in size and shape, but is obviously not one. Skin on back and outsides of limbs is mottled coppery-earthtone in appearance, similar to a lichen encrusted tree, on the insides and front it is featureless and smooth tan. There is an obvious flange around the skull that incorporates the ears and he has no scalp hair, having instead a fairly typical mushroom cap appearance, as if he were wearing a low helmet. He has no finger or toenails, in fact his toes are not truly separated but formed together. He does have a genital bulge but the organs are not typical for a humanoid, and he has no anus, nipples, or nose, only the appearance thereof.
BACKGROUND
PERSONALITY
"Undertaker", he deals with the dead, giving them the proper respect and seeing to it that there experiences are harvested whenever possible within the bounds of the society that he participates in.
QUOTE
POWERS/TACTICS
Biological necromancy theme, some mental and physiological effects as well
CAMPAIGN_USE

Character created with Hero Designer (version 2.42)