| Cost |
Name |
| 3 |
Herbalist: PS: Appraise 11- |
| 6 |
Interpersonal Expertise: +2 with Conversation, Persuasion, High Society |
| 13 |
Ursuar Shamanism: BodyCraft: Power 17- |
| 3 |
Conversation 12- |
| 3 |
KS: Herbs, Plants 11- |
| 3 |
Paramedics 11- |
| 3 |
Persuasion 12- |
| 3 |
Riding 11- |
| 4 |
Survival (Temperate/Subtropical, Mountain) 11- |
| 2 |
WF: Polearms and Spears, Staffs |
| 43 |
Total Skills Cost |
| PERKS |
| Cost |
Name |
| 1 |
Shaman's Authority: Fringe Benefit: Local Shaman |
| 1 |
Total Perks Cost |
|
| POWERS |
| Cost |
Power |
END |
| 4 |
Heavy: Knockback Resistance -2" |
0 |
| 4 |
Greater Reach: Stretching 1" (5 Active Points); no Noncombat Stretching (-1/4) |
1 |
| 2 |
Cold Adaptation: LS (Safe in Intense Cold) |
0 |
| 12 |
Will-Over-Body: Aid STR, STN 3d6, STR, STN simultaneously (+1/2) (45 Active Points); 1 Charge (-2), Requires An EGO Roll (-3/4) |
[1] |
|
|
|
|
Ursuar Shamanism, all slots OAF Expendable (Easy to obtain new Focus; Herbs, Draughts, Potions; -1), Gestures (-1/4), Incantations (-1/4) |
|
| 5 |
1) Accelerated Healing: Healing BODY 5d6, Can Heal Limbs (55 Active Points); Gradual Effect (20 Minutes; -1), OAF Expendable (Easy to obtain new Focus; Herbs, Draughts, Potions; -1), Gestures (-1/4), Incantations (-1/4) (x0.33 Cost)
|
5 |
| 7 |
2) Spirit Oracle: Precognitive, Retrocognitive Clairsentience (Sight, Mental And Hearing Groups), Perceive into The Sacred Lands (85 Active Points); Extra Time (5 Minutes, Only to Activate, Ritual Summoning; -1), OAF Expendable (Easy to obtain new Focus; Herbs, Draughts, Potions; -1), Requires A Persuation Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Gestures (-1/4), Incantations (-1/4) (x0.33 Cost)
|
8 |
| 6 |
3) Dream-Invasion-Targetted: (Total: 70 Active Cost, 6 Real Cost) Mental Illusions 7d6 (35 Active Points); Extra Time (5 Minutes, Only to Activate, -1), OAF Expendable (Easy to obtain new Focus; Herbs, Draughts, Potions; -1), Limited Power Only Against Sleeping Minds (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)plus Telepathy 7d6 (35 Active Points); Extra Time (5 Minutes, Only to Activate, -1), OAF Expendable (Easy to obtain new Focus; Herbs, Draughts, Potions; -1), Limited Power Only Against Sleeping Minds (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) (x0.33 Cost)
|
6 |
| 3 |
4) Spirit Travel to Dark and Sacred Lands: Extra-Dimensional Movement (Related Group of Dimensions, Single Location) (25 Active Points); OAF Expendable (Easy to obtain new Focus; Herbs, Draughts, Potions; -1), Gestures (-1/4), Incantations (-1/4) (x0.33 Cost)
|
2 |
| 43 |
Total Powers Cost |
|