| Cost |
Name |
| 1 |
WF: Blades |
| 1 |
KS: Rapterans 8- |
| 1 |
Language: Rapteran (basic conversation) |
| 1 |
Bureaucratics 8- |
| 1 |
Criminology 8- |
| 7 |
High Society 14- |
| 7 |
Tactics 14- |
| 5 |
Acrobatics 13- |
| 7 |
Analyze: Agility Skills 14- |
| 7 |
Deduction 14- |
| 7 |
Body Chi : Power 13- |
| 1 |
Spiritual Chi: Power 8- |
| 46 |
Total Skills Cost |
| PERKS |
| Cost |
Name |
| 1 |
Well-known as an advisor and an ascetic: Reputation (A large group) 8-, +1/+1d6 |
| 2 |
Jarl of Thônmont: Favor |
| 3 |
Total Perks Cost |
| TALENTS |
| Cost |
Name |
| 3 |
Duar Resolve: Resistance (3 points) |
| 2 |
Bump Of Direction (3 Active Points); Limited Power Power loses about a fourth of its effectiveness (Underground Only; -1/4) |
| 5 |
Total Talents Cost |
|
| POWERS |
| Cost |
Power |
END |
|
Duar Species: Underground Adaptations
Notes: As a species evolved underground, they have several modifications specific to their evolution
|
|
| 5 |
1) Nightvision
|
0 |
| 5 |
2) Thin Breath: Life Support (Expanded Breathing)
|
0 |
| 6 |
3) Duar Musk/Pheramonal Communication: (Total: 10 Active Cost, 6 Real Cost) +2 PER with Smell/Taste Group (Real Cost: 4)plus Change Environment 1" radius, Varying Effect Very Limited Group (Musk Smell can Vary per emission depending on mood; +1/4) (6 Active Points); No Conscious Control (Only Effects cannot be controlled; Only Effects cannot be controlled; Scent and Emission of Musk are linked to emotional stimula; -1), 1 Recoverable Continuing Charge lasting 1 Minute (-1/2) (Real Cost: 2)
|
[1 rc] |
| 2 |
4) Forest Dweller: +2 with Stealth (4 Active Points); Limited Power: Only in Woodlands (-1)
|
|
| 2 |
5) Forest Dweller: +2 with Concealment (4 Active Points); Limited Power: Only in Woodlands (-1), Self Only (-1/2)
|
|
|
|
|
| 4 |
Channelling Physical Chi: Aid Str, Dex, Con, Bod, or Spd 3d6, any Physical Characteristic one at a time (+1/4) (37 Active Points); Restrainable ((Mystic Tattoos must be visible and touchable to activate effect); -1/2), Requires A Body Chi Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/2), Gestures (Ritual Martial Arts Posture; -1/4) (x0.33 Cost) |
4 |
| 3 |
Restore Physical Chi: Healing BODY 3d6 (30 Active Points); Self Only (-1/2), Extra Time (Full Phase, -1/2), Restrainable (Mystic Tattoos must be visible and touchable to activate effect; -1/2), Requires A Body Chi Roll (-1/2), Gestures (Ritual Martial Arts Posture; -1/4) (x0.33 Cost) |
3 |
| 3 |
Impossible Leap: Leaping +25" (26" forward, 13" upward) (25 Active Points); Requires A Body Chi Roll And An Acrobatics Roll (-3/4), Restrainable (Mystic Tattoos must be visible and touchable to activate the effect; -1/2), Gestures (Ritual Martial Arts Posture; -1/4) (x0.33 Cost) |
2 |
| 30 |
Total Powers Cost |
| EQUIPMENT |
| Equipment |
END |
| Metal Spiked Buckler: (Total: 20 Active Cost, 4 Real Cost) EB 1d6 (5 Active Points); Independent (-2), OAF Durable (-1), STR Minimum 6 (-1/4), Real Weapon (-1/4) (Real Cost: 1) plus +1 with DCV (5 Active Points); Independent (-2), OAF Durable (-1) (Real Cost: 1) plus HKA 1/2d6 (10 Active Points); Independent (-2), OAF Durable (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) (Real Cost: 2) |
2 |
| Sword, Short: Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) |
0 |
| MARTIAL ARTS MANEUVERS |
| Cost |
Maneuver |
| 4 |
Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 25 STR vs. Grabs
|
| 4 |
Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
|
| 4 |
Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
|
| 4 |
Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
|
| 1 |
Weapon Element: Blades
|
| 17 |
Total Martial Arts Cost |
|